Tuesday, July 30, 2013

Multiplayer Game Modes in Call of Duty: Ghosts

With the new Call of Duty game just around the corner, many fans of the series are wondering what Infinity Ward and Activision can possibly do to breathe new life into multiplayer mode. After watching YouTube commentator FearCrads video, Call of Duty: Hunger Games?, I have begun to think about ways in which game modes in the Call of Duty: Ghosts multiplayer can become more unique and include ways in which to involve community feedback.

Each CoD game over the last few iterations has added a new element to multiplayer, many which have been successful in its time. The addition of the Wager Match system provided a new competitive drive to Black Ops 1’s multiplayer. Modern Warfare 3 tended to have more new game modes created by players in the community. Black Ops 2 hosts a large selection of traditional game modes and old fan favorites along with a rotation of limited time only modes.

Despite these advances, I think it’s time for the new CoD to step up the community involvement. There should be a way in which private modes that players create can be included in the multiplayer modes more easily and quickly. Players could submit a mode to the developers, and using the already in place Call of Duty Elite system, Activision could hold monthly competitions to rotate a new mode into the mix. Each player can read a description of each of the best modes and possibly see a video online of how they would play, and based on their preferences they would take a vote for the next month’s new game mode. This voting system has already proven to be popular with Treyarch’s decision to put new camos to a vote. Ultimately, I think it’s time to allow more flexibility and creative input from the Call of Duty community as to what they want their game to be. New content and unique gameplay is what will result in more satisfied players over time.

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